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Last updated Wednesday, June 24, 2009 10:32 PM |
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Part 9 - How to Understand & Use Frequencies |
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| How
to Understand & Use Frequencies
Sound waves - and we'll use sound here as an example, even though what you are about to discover applies to all frequencies - come in many shapes. First, let's look at the three major components of a wave form: attack rate, sustain rate and decay rate.
You also deal with two other basic factors: wavelength and amplitude.
In the image below, you first see a triangle wave. The line starts at "0" then moves up to "+" amplitude, peaks at the top volume, then rapidly begins to decay back to "0", then goes to the maximum "-" amplitude, peaks again, then returns to "0" to start the cycle all over again.
Don't be misled by the +/- concept. The negative part of the cycle grows louder, just as the positive cycle does. It's just that this is the negative polarity of the signal, just like the positive and negative terminals on a battery. The TRIANGLE WAVE (the first diagram), is more like the sawtooth in that it has a similar attack rate, but the decay rate is the same as the attack rate, so it looks more like a triangle than a sawtooth.
The SINE WAVE (second diagram) is a more gradual up and down motion, like a jump rope. In the diagram, you see two distinct wave forms. If the time across (width) were one second, this would represent 2 Hz. (2 cycles per second).
The RAMP UP/RAMP DOWN picture below is actually called a "sawtooth" wave. It's easy to see why. It gains in amplitude slowly, then suddenly drops to zero, dropping right on through to the maximum negative polarity before rising again to the positive peak.
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The SQUARE
WAVE is the purest signal, third from the bottom. This is because
there is no time lag in the attack or decay rate. The tone goes from
silence to the desired amplitude (volume) in an instant.
The thick horizontal lines are what we want in our treatments, so the more of this that can be applied (within certain parameters), the more effective the treatment will be.
The PULSE WAVE is much like the square wave in its attack/sustain/decay cycle, but it is pulsed so that there is a set period of silence between the tones ... and/or the tones themselves may also have a set sustain rate. A 10 Hz. tone could be pulsed to sound for a period of 1 second every 3 seconds. That means it would have a 1-second sustain rate with a 2-second period of silence between pulses. The diagram below is representative of human heart's pulse rate.
The RANDOM WAVE is just that - a random pattern - which we won't be using here. It appears more in nature, but even then isn't as "random" as you might suppose. Square waves are the best choice for subsonic frequencies below hearing range (anything from 60 Hz. down) because you can't hear them if you use, for example, a sine wave.The sine wave is the most familiar (see second illustration from the top at the left). This is what our electric grid would look like. It is a smoother wave form that is easier on the ears, but the desired amplitude lasts for only a very short time (short sustain rate). When I create frequencies with the NCH Frequency Generator described elsewhere here, I generally use the square-wave settings. If I am creating what I call a "sweep frequency" I may create a sample in all of the settings: sine, square, triangle, sawtooth and pulse. A "sweep frequency" is a tone that starts at the lowest frequency of a set of tones and, over a set period of time, moves up to the highest frequency. I may also create the opposite effect in the right ear - from the highest to the lowest. This produces a wide range of harmonics and binaural frequencies which are very audible - but which don't appear at all without the simultaneous up-down settings. At middle frequencies I may use the sine waves, because they are not so audibly irritating. At higher frequencies they can be ear-piercing, so I may experiment with triangle, sawtooth or even pulse waves. Remember, though, that anything except the square wave produces less of the desired amplitude and is much less effective for treatment purposes. The chosen frequencies aren't selected because they "sound nice to the ear" but because they "sound nice to the tissue or organ" for which it is meant. Conversely, if a frequency is used to kill a virus, mold, bacteria or other pathogen, it is so "shattering" to the target that the target will self-destruct ... and that's what you want to do. It will literally vibrate itself to death - shattering like the wine goblet you may have seen in the earlier videos. On a somewhat more complex level, we may deal with what are called FOURIER WAVES. You can get a rough idea of those below. In the first diagram, you see a sine wave imposed on a square wave. In the second diagram, you see something that may more closely resemble what you would see if you could see the signal from your favorite radio station. The square wave is the CARRIER WAVE. The blue wave over it (K) is what you would hear the music and commercials through - the PIGGYBACK WAVE. But for now, we won't get into that much. Let's keep it simple and learn one thing at a time.
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The Pulse Wave of the Heartbeat
Your heartbeat is a pulse
wave, consisting of two tones - the systolic and diastolic. |
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How
to Use Backgrounds
To start with, we'll cover two common forms of backgrounds - white noise and pink noise. White noise sounds like a low-level static in the background, while pink noise is softer and can be made to sound more like relaxing ocean waves on the beach. Generally, pink noise is more effective because it's more rhythmic and less distracting. In using other backgrounds, such as music, keep in mind what your goal is and what the underlying frequency itself is. If your goal is to calm and relax, and you're using a low frequency, you want a calming and relaxing background - not one that is high-energy. On the other hand, perhaps increased energy is your goal. In that case, yes, you do want a faster-paced more energetic background. There are no hard and fast rules on this, but generally avoid music with lyrics or vocals - because the vocals are distracting. I generally record two master tracks - one of the frequencies themselves without any backgrounds, and one of the frequencies with a background. This way I can reuse the first track with different backgrounds and don't have to re-produce the original frequency files. While I record each individual frequency (for usually 3 minutes), I also record a sequentially-combined track of all the frequencies for a particular treatment. |
How
to Use the Final Product
Use of the finished "product" is really very simple.
I find the treatments most effective at the end of the day, just before I fall asleep - but that's because I tend to use the lower, more calming frequency patterns to relax and relieve the accumulated stress and tension of the day. I start the CD just before I turn off the lights and plop my head onto the pillow. Keep the volume low - low enough that it's a quiet background, not so loud that you find yourself actually "listening" or focusing on it. If you want an all-night treatment, you can set your CD player to continuously repeat itself until you wake up. On the other hand, you may want to wake up with increased energy, so you would want to play an appropriate track in the morning, perhaps even programming, for example, a 30-minute energy track it to start it 30 minutes before you wake up. With today's CD-alarm clocks, that's pretty easy to do. Just keep the volume low so you don't wake up before you're ready. This technique combines entrainment with subliminal learning, so that your brain is gently and gradually brought to the level you want while you're still sleeping. |
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Page 1 - The Story of 100 Monkeys - Inside Your Brain Page 2 - The Electromagnetic Spectrum Page 3 - The Brain and the Electromagnetic Spectrum Page 4 - The Brainwave Frequencies & What They Do Part 5 - The Magic of Brain Entrainment |
Part 7a - Why This Technology Can Be Dangerous Part 8 - How to Protect Yourself From These Natural and Manmade Threats Part 9 - How to Understand & Use Frequencies Page 11 -
Possible Side Effects
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Last updated Wednesday, June 24, 2009 10:32 PM
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